Issue #532 - March 15th 2024
If you have anything you want to share with the HTML5 game development community please let me know by sending an email to andrzej.mazur@end3r.com.
I'm also open for related sponsorship opportunities and job listings.
Articles:
“You a—holes”: court docs reveal Epic CEO’s anger at Steam’s 30% fees
Unearthed emails show the fury that helped motivate Epic's Games Store launch.
Kyle Orland at Ars Technica
Discoverability is a problem that will never be solved
Even as digital platforms battle low-quality dreck, the bigger problem remains intractable – too many products, and not enough consumer attention to go around.
Rob Fahey at GamesIndustryBiz
Dear publishers, ownership matters
There is great potential for video game companies to use this digital future to promote better-preserved products, but they must choose to respect the consumer’s right to ownership.
Moe Revel at GameDeveloper
Tutorials:
Build a HTML5 game like Watermelon Game using Phaser and Box2D powered by Planck.js – step 6: saving high score and using object pooling
Object pooling allows to save resources when you destroy a sprite which you don’t need anymore, and suddenly you need a new sprite.
Emanuele Feronato's blog
Events:
Web Game Devs Meetup v2 at GDC
Introducing Poki Playtesting at GDC
Competitions:
Gamedev.js Jam 2024 starts next month!
Tools:
Phaser Explorer is released
PixiJS v8 launches
Demos:
Thrusters
Static harmony
Dweet of the week: d/29639
Videos:
Rob Bateman: an emulator's journey
3D world generation #7: speeding it up via threading
Games:
Modern Fighters