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Issue #532: Phaser Explorer, PixiJS v8, and thrusters

Issue #532: Phaser Explorer, PixiJS v8, and thrusters
Weekly newsletter about HTML5 Game Development.
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Issue #532 - March 15th 2024

If you have anything you want to share with the HTML5 game development community please let me know by sending an email to andrzej.mazur@end3r.com.
I'm also open for related sponsorship opportunities and job listings.
 

Articles:

“You a—holes”: court docs reveal Epic CEO’s anger at Steam’s 30% fees
Unearthed emails show the fury that helped motivate Epic's Games Store launch.
Kyle Orland at Ars Technica

Discoverability is a problem that will never be solved
Even as digital platforms battle low-quality dreck, the bigger problem remains intractable – too many products, and not enough consumer attention to go around.
Rob Fahey at GamesIndustryBiz

Dear publishers, ownership matters
There is great potential for video game companies to use this digital future to promote better-preserved products, but they must choose to respect the consumer’s right to ownership.
Moe Revel at GameDeveloper
 

Tutorials:

Build a HTML5 game like Watermelon Game using Phaser and Box2D powered by Planck.js – step 6: saving high score and using object pooling
Object pooling allows to save resources when you destroy a sprite which you don’t need anymore, and suddenly you need a new sprite.
Emanuele Feronato's blog
 

Events:

Web Game Devs Meetup v2 at GDC

Introducing Poki Playtesting at GDC
 

Competitions:

Gamedev.js Jam 2024 starts next month!
 

Tools:

Phaser Explorer is released

PixiJS v8 launches
 

Demos:

Thrusters

Static harmony

Dweet of the week: d/29639
 

Videos:

Rob Bateman: an emulator's journey

3D world generation #7: speeding it up via threading
 

Games:

Modern Fighters

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